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Making a finisher EmptyThu Aug 31, 2023 6:24 am by Bruiser Bob

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 Making a finisher

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Hemorrhage
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Hemorrhage


Number of posts : 226
Age : 31
Registration date : 2008-08-11

Making a finisher Empty
PostSubject: Making a finisher   Making a finisher EmptyTue Oct 07, 2008 8:52 pm

Hey, guys I'm planning on making a new direct damage finisher and I'm not really sure what the adrenalin cost should add up to. My adrenalin gain is 18. Any advice would help...

Hemorrhage
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vonryan
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Number of posts : 614
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Registration date : 2008-09-09

Making a finisher Empty
PostSubject: Re: Making a finisher   Making a finisher EmptyTue Oct 07, 2008 9:25 pm

I read somewhere on a forum guide to keep your finisher adrenal cost no more than: Your Adrenaline Gain x 30.

It works for me, my finishers pop at least one or two times a match and hitting Legendary now and then. cheers

I also remember that multiplier goes up by 1 every 5 levels or so, can't remember exactly.
Anyone else remember reading that guide?
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Hemorrhage
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Making a finisher Empty
PostSubject: Re: Making a finisher   Making a finisher EmptyTue Oct 07, 2008 9:47 pm

Alright thx a lot
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Kaluani
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Number of posts : 639
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PostSubject: Re: Making a finisher   Making a finisher EmptyTue Oct 07, 2008 10:55 pm

Hm, I remember having an Adrenaline cost of around 20-25 your gain, but that's somewhere near your's, Ryan.
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vonryan
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PostSubject: Re: Making a finisher   Making a finisher EmptyWed Oct 08, 2008 2:35 am

Funny, the finisher guide I was refering to was on the top of the posts in the FAQ in TWG Forum this evening.

Here is the chart:


  • lvls 1 - 4 Adrenaline Gain x 30
  • lvls 5 - 7 Adrenaline Gain x 35
  • lvls 8 - 11 Adrenaline Gain x 40
  • lvl 12+ Adrenaline Gain x ???

Take this as a grain of salt as it may not work for everyone.
But its a good baseline to start with.
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PostSubject: Re: Making a finisher   Making a finisher Empty

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